AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Ukraine for Q4 2021
Discover the performance trends of the top 5 city building games on iOS in Ukraine during Q4 2021, including downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the city building game category on iOS in Ukraine. Here's a look at the performance trends for the top 5 games in this category, based on data from Sensor Tower.
Merchant Master from HaoPlay Limited experienced a notable increase in weekly revenue, peaking at approximately $6.5K in the week of December 6. Weekly downloads showed a sharp rise mid-quarter, reaching about 9K in the week of October 18, but later declined to around 1.1K by the end of December. The game also saw a significant spike in weekly active users, peaking at around 10.6K in mid-October before gradually declining to approximately 4K by the end of the quarter.
Craftheim - 3D Idle Lumberjack by AI Games FZ had relatively modest weekly revenue, with a peak of $21 in the final week of December. The weekly downloads for this game showed a downward trend, starting at over 2.1K at the beginning of the quarter and dropping to about 429 by the end. The active user base also decreased consistently, starting from around 3.8K and ending the quarter with approximately 791 active users.
SimCity BuildIt from Electronic Arts saw a significant boost in weekly revenue, peaking at approximately $1.8K in the week of December 20. Weekly downloads remained relatively stable, fluctuating between 700 and 1.1K throughout the quarter. The game's weekly active users showed a slight decline from around 11.4K to 10.6K by the end of December.
Global City: Building Games by MY.GAMES B.V. had a relatively low weekly revenue, peaking at $466 in the week of October 25. The game experienced varied weekly downloads, with a high of approximately 1.3K in mid-October but dropping to around 485 by the end of December. The active user trend followed a similar pattern, peaking at around 2.1K in mid-October and declining to 918 by the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, saw a notable increase in weekly revenue, reaching a peak of $1.1K in mid-November. The weekly downloads remained steady throughout the quarter, averaging around 500. The weekly active users for the game showed stability, maintaining a range between 2.4K and 2.7K.
For more detailed insights and data, visit Sensor Tower.